Monday 26 November 2012

SHOOTING SCRIPT: Sunday 11th November 2012

Videography Plan - Shooting Script

We plan to have two scheduled days for shooting the trailer:

One of these days will take place on :

Day 2: School Shots
Date: Sunday 11th November 2012
Location: Sophie Rice's House

Start Time: 2.00pm
Approximate Duration: 4Hours 30minutes
Finish Time: 5.30pm

The shots of our protagonists simply 'hanging out' like boys do etc will set at our chosen location; what is set to be the character of Matt's bedroom.


Aim:
Everyone to be involved (excluding actors) in the actual filming, lighting etc and everyone will contribute to the directing of the actors to successful get the correct shots we need.

Props:
X-Box Game Console
X-Box Pads
Laptop
Mise En Scene (Bedroom Items)
Duvet
Bed Linen
Lamp
Guitars
Beer Bottles
Tv

Equipment:
Tripod
SLR Digital Camera (Filming)
Digital Camera (Pictures)

Costume
Jake- Bright Coloured T-Shirt (Preferably Blue, White etc) Brown Chinos, Canvas Shoes
Shammael- Blue Shirt (Collared), Dark Jeans, Black shoes
Make-up
(None Necessary)

People who need to be Present:
Shahnaz
Tosin
Sophie
Jake
Shammael

Other
Artificial Lighting (Dark Low level room light)
Flashing Lights (Television Effect)


POSTED BY TOSIN

Monday 19 November 2012

SHOOT UPDATE- Sunday 11th November 2012

BEDROOM SCENES

( XBOX CLIP)

(SOPHIE FILMING THE BOYS)

(THROUGHOUT FILMING)

(ACTUAL XBOX WAS PLAYING LIVE)

(JAKE GETTING INTO COSTUME FOR THE SLEEPING SCENE)

(FILMING THE SCENE, ORGANISED MISE EN SCENE PROPERLY)




XBOX SCENE
Overall, the filming went well on the second day. As the group had been together once before, this made working together a lot more easier and it was a bonus that everyone got along well together, too. We followed the storyboard and filmed the scenes requiring the boys to play Xbox whilst being filmed with close up shots. We also used the technique of flashing a light on and off onto their faces whilst they were playing the same which made it clear that they were playing an action game with the rapid flashes and will also go with the shooting noises that will be present in our trailer in this part of the trailer. We got our actors to actually play the game on the Xbox to make it look and sound more realistic and this way we were ensured that they were going to act accordingly as they were having fun playing whilst getting the work done simultaneously.

POSSIBLE IMPROVEMENTS
If we would improve anything, it would be probably filming at a later time. This may be due to the fact that we had to create the darkness ourselves because we could not spend the whole day acting as our actors had other commitments. One thing we could improve, I feel, is organising more mise en scene around our actors to create a slight sense of realism that is present in a lot of British movies. Another thing we could have done was rather than filming longer scenes which will essentially be reduced to a matter of seconds, we should have filmed shorter scenes but consisting of more locations and more shots than we already filmed: we have discussed this as a group and will hopefully change in our next filming session.

SLEEPING SCENE
We used a pan to illustrate this clip of the trailer. We felt this was the most effective as to encapsulating the whole room on camera and also give a good detailed shot of our actors. I feel that the mise en scene for this clip looked casual yet very effective as it was minimal as opposed to the quite complex and open reading we have of our trailer (Barthe). We managed to film our actors in an extreme close up shot which, personally, was one of the best clips we have caught on camera. This shot offers variety to our trailer and could turn out to have any purposes later on when editing our footage.

POSSIBLE IMPROVEMENTS
One thing we could improve on could be, again, the length of the clip we captured. If we filmed snippets rather than a fully thought out scene such as we did, it'd help when having to put the trailer together once we get started on editing. 

Thursday 8 November 2012

SHOOTING SCRIPT- Wednesday 7th November 2012


Videography Plan - Shooting Script

We plan to have two scheduled days for shooting the trailer:

One of these days will take place on :

Day 1: School Shots
Date: Wednesday 7th November 2012
Location: Townley Grammar School

Start Time: 4.00pm
Approximate Duration: 90minutes
Finish Time: 5.30pm

The shots of our protagonists in a changing room, corridor etc will all be set at our chosen location; our school. We chose this location as the basis for setting the equilibrium.

Aim:
Everyone to be involved (excluding actors) in the actual filming, lighting etc and everyone will contribute to the directing of the actors.

Props:
School Bags
Mobile Phones
Random Clothes (Boy’s Changing Room)

Equipment:
Tripod
SLR Digital Camera (Filming)
Digital Camera (Pictures)

Costume
Jake- Grey or Black Blazer, Tight Black Jeans, Smart Shirt, Brown Shoes (School Backpack)
Shammael- Black Jacket, Black Blazer, Black Tailored Trousers, Black shoes (School Black Side bag)

Make-up
(None Necessary)

People who need to be Present:
Shahnaz
Tosin
Sophie
Jake
Shammael

Other
Artificial Lighting (Low level room light)


POSTED BY TOSIN

Sunday 4 November 2012

Lighting Ideas From Other Films

SHADOWING




In this trailer for the film Shame, a lot of shadowing is used. This creates enigmas and makes the whole trailer look a lot more mysterious which fits its genre of being a psychological drama, the same as our trailer to be. The effect of the shadowing also makes the trailer appear varied in terms of moods and atmospheres created, so brightness for positive happenings, minimal lighting cast upon the actors' faces to show small glimmers of hope perhaps and total darkness so that a full enigma is created. By showing variety in our trailer it will show our capability of capturing more than one type of mood but then also having underlying codes and conventions which make the trailer more meaningful.

Camera Shot Ideas

AMERICAN PSYCHO 

Close Ups






This type of shot will be the most frequently used in our trailer as it shows objects in great detail. This is useful for our psychological drama because it will be necessary to see our characters’ expressions closely due to the persona they are portraying. For the role of Jacob our obsessed character it will be useful to see close ups of him when portraying different emotions: his deranged persona will need to have especially sad emotions and angry emotions captured in close up shots so the audience can almost have an insight into his mind. Like in this screenshot taken from the opening from American Psycho which then leads onto him peeling off the mask, it reveals a lot about his double sided personality so using something of a similar nature in our trailer will be very effective for its genre.

A KID WITH A BIKE

Long Shots






These shots will be effective to give away the locations that we are going to use in our trailer. Because the teaser trailer itself is very limited in a sense that not many things are given away, the things that can be given away are things such as mise en scene and scenery which essential sets the scene and creates the atmosphere of the movie hopefully revealing its genre.

THAT EVENING SUN

Over The Shoulder Shots




Over the shoulder shots would be good to use in our trailer as the two protagonists we have are our only real characters and the over the shoulder shot is between two people showing how engrossed they are in the conversation they are having: this would emphasise emotions created captured in the over the shoulder shots. This type of shot can also be effective in creating enigmas as to what the characters are talking about, which would make it more intriguing for an audience.



Donnie Darko - Sound Deconstruction



  • Throughout the majority of the trailer, excluding the end, the sound is very subliminal, behind the diegetic sound.
  • At the beginning of the trailer, the non diegetic sound almost goes unnoticed as it is simply a long, high pitched, echo-like drone beneath the diegetic sound followed by what could possibly sound like a long violin note. These sounds are not musical, but simply effective in helping the trailer build up to a sinister, foreboding atmosphere
  • As an axe is swung, an exaggerated slam can be heard, which could be the diegetic sound of the axe, or a non diegetic effect to make this action more dramatic.
  • This is then followed by an eerie drone as the words "They made me do it" can be seen spray painted on the concrete. This creates the idea of mystery and causes the audience to question the possible content of the movie.
  • These violin notes and eerie, subliminal sounds continue throughout the first thirty seconds of the trailer, when they are then overlapped by an electronic beat, much like a heartbeat begins. This adds pace and builds up tension as the trailer becomes more intense.
  • After about fifty second we hear the obscure, non diegetic voice of 'Frank' say "Don't worry, you got away with it" which brings an end to the diegetic sound we have heard throughout the trailer and ques the eerie beat as it build up speed throughout a montage of shots from the film.
  • Everything goes completely silent as we hear the last piece of non diegetic dialogue; "When's it gonna stop?" followed by "You should already know that." By having no other sound during these lines makes them much more effective and dramatic.
  • When the film title appears, an eerie beat sounds which then echoes until the end of the trailer, creating a very ominous atmosphere as the credits are shown.

Donnie Darko Character Deconstruction


I decided to look at this short trailer for 'Donnie Darko', focusing on the representation of his character and drawing inspiration to form a similarly mysterious and dark character for our own trailer.


  • The canted shot used for this scene, which is shown throughout sections of the trailer as the action progresses, continues to spiral, turning the entire shot upside down. This is a clever use of the camera to show the characters confusion and bizarre state of mind.
  • The character of Donnie can be seen wearing a dark Halloween costume and a simple grey hoodie. This still portrays the mysterious, dark side of the character without over complicating the outfit and still managing to look realistic and casual.
  • The dim lighting allows to focus more on the character in the foreground, as well as portray him in a sinister fashion.

  • The eye level close up of Donnie draws us into the scene, as if he is looking straight at us. Both the combination of the camera angle and the positioning of his head create a very ominous atmosphere.
  • Donnie stands out in his plain dark shirt and we can see he is a troubled and complicated character.
  • Again, very dim lighting is used which darkens the atmosphere and draws our attentions to the character and his actions in the foreground.

  • This scene shows Donnie in his Halloween costume and hoodie again, keeping with the ominous, but simple portrayal of the character.
  •  Again, a close up is used, similar to the last shot, however the protagonist appears to be looking past us. This keeps with the foreboding atmosphere created around the character of Donnie throughout the trailer.
  • The scene is very dark and barely lit, assuming the only light source would be the natural light effect for the outside scene.This makes the shot very obscure and sinister, keeping the Donnie's character,



Thursday 1 November 2012

SOUND DECONSTRUCTION: 'We Need To Talk About Kevin'- Trailer

Sound Deconstruction: ‘We Need ToTalk About Kevin’



The trailer begins with non-diegetic sound that most would consider chirpy, cheerful and light, the song choice is ‘Everyday’ by the famous Buddy Holly. The sound is synchronous with the fast paced cuts of unrelated ‘happy times’ of the seemingly joyous characters who almost appear sort of stable and happy within the equilibrium that is set, e.g. clips of the family spending time together, dancing and laughing, mother and father playfully kissing, mother admiring her pregnant stomach in the mirror etc.
The non-diegetic sound sharply halts and a new instrumental begins, dramatic and eerie; signifying disequilibrium and a new turn the trailer takes that allows the audience to really understand the bulk of the plot.
The next sound that stands out is the overwhelming screech, yells and cries of a baby (presumably part of the family) that pierces the mood set by once chirpy non-diegetic sound.
Even the voiceover of the protagonist Ezra Miller’s is rather creepy but I think that is exactly what the producers intended.
As the trailer progresses, more clips of the usual diegetic sound of baby’s cries continue and it appears to have increased in volume. The non-diegetic orchestral sound heightens and a final hard hitting drum beat finalises the trailer as the movie title comes up.
The sound alone was particularly effective because it supported the motion, what was happening, and perfectly reflected the narrative’s high and low. It also added that element of tension, anticipation for the worst and again that element of creepiness (similarly to Donnie Darko).
For our trailer, we would like to use non-diegetic sound similar to the way it’s used here; synchronous with the clips of the equilibrium but can also turn dark and dramatic enough for when the trailer shows pieces of the disequilibrium.

VOICE OVER - Deconstructions/Voiceover Idea

Voiceover - Deconstructions/Voiceover Idea

Voiceovers are an immediate recognisable convention of a film trailer which delivers several functions.
A voiceover has the ability to help audiences make sense of a narrative and give a range of information such as themes, characters background, the equilibrium and disequilibrium etc. As well as helping to develop the plot a voiceover can give information on the production personnel, their previous work, any awards etc and this may help to build anticipation to see the film.

The voiceover can set the tone of a film depending on the voice itself which can reinforce the purpose of the film. An average voiceover summarises in 4 – 8 lines and is deliberate in giving away too much especially endings or any twists.
|We decided to add a voice over to narrate our trailer, in response to our survey results.

During my research of voiceovers, I decided to deconstruct a few to fully grasp the different structures and approaches some voiceovers have.
I chose the trailers of the films; Grownups, Ella Enchanted, and Accepted.


Grownups: Voiceover Script



‘Thirty years ago they were the best of friends, now they’re getting back together and they’re all grown up. They’re meeting each other’s families…Learning about their kids… Reliving their glory days...’

Release Date:
‘...In two thousand ten...’

Production Company:
‘...From Columbia pictures comes a comedy (genre)… that proves growing up is optional...’

Actors Names:
‘....Adam Sandler… Kevin James… Chris Rock… Rob Schneider… and Salma Hayek…’

Movie Title Introduction (usually the last thing said):
‘...GROWNUPS!’


Accepted: Voiceover Script




Setting the equilibrium:
‘All Gaines wanted is to be accepted. All he ever got was rejected. So after every college turned him down his only option was to make one up...’

Production Company & Other:
‘...From the studio that brought you American Pie...This summer, for anyone that thinks higher education has hit an all time low, Universal Pictures presents a whole new school of thought

Movie Title Introduction (usually the last thing said):
‘...ACCEPTED!’



Ella Enchanted: Voiceover Script


 
‘Some fairy tales begin with once upon a time, some end with happily ever after and some just throw away the book...’
‘...Meet Ella. Thanks to a magical gift gone wrong. She’s forced to be the most obedient girl in the kingdom...’

Production Company/Actors Name:
‘...Miramax films present Princess Dairies Anne Hathaway...’

Movie Title Introduction:
‘...ELLA ENCHANTED!’


We want our voiceover to reflect an opinion on the power of social networking as opposed to just telling the story. This approach will rightfully give away the film’s theme and will be synchronous with the motion. The voiceover will inform the audience of what to expect. We will also include information, which we think is commonly specific to voiceovers, like the Production Company, actors name and ofcourse the film title.

POSTED BY TOSIN